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Special Abilities

Ability Name

MP Cost

Description

Dark Attack

5 MP

If successful, inflicts darkness on the target for three turns, greatly reducing the accuracy of its physical attacks.

Dark Buster

10 MP

Inflicts darkness on a target for one turn. Success is virtually guaranteed, unless the target has some form of resistance.

Silence Attack

5 MP

If successful, inflicts silence on the target for three turns, preventing it from casting any spells.

Silence Buster

10 MP

Inflicts silence on a target for one turn. Success is virtually guaranteed, unless the target has some form of resistance.

Sleep Attack

5 MP

If successful, puts the target to sleep until either three turns pass or it is hit by a physical attack.

Sleep Buster

10 MP

Puts a target to sleep for one turn. Success is virtually guaranteed, unless the target has some form of resistance.

Delay Attack

8 MP

Slightly delays the target's next turn.

Delay Buster

18 MP

Greatly delays the target's next turn.

Zombie Attack

10 MP

Inflicts the target with zombie status, causing restorative spells and items to damage the target.

Tripel Foul

24 MP

If successful, inflicts silence, darkness, and sleep status ailments on the target for three turns.

Power Break

8 MP

Lowers the target's Strength, thereby reducing the damage inflicted by its physical attacks.

Magic Break

8 MP

Lowers the target's Magic, thereby reducing the damage inflictedby its magic attacks.

Armor Break

12 MP

Lowers the target's Defense, leaving it vulnerable to greater physical damage. Also negates the target's armor, allowing non-[iercing weapons to deal normal damage.

Metal Break

12 MP

Lowers the target's Magic Defense, leaving it vulnerable to greater magical damage.

Mug

10 MP

Steal items from an enemy while simultaneously unleasing a physical attack.

Quick Hit

12 MP

Strike a target quickly with reduced recovery time. The damage inflicted is no greater than that of a standard attack, but the character's next turn comes up much sooner.

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