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Spheres
Red Spheres - This is the most common type of sphere you can gain. Power Spheres increase a character's HP (hit points), Strength, and Defense. Mana Spheres increase MP (magic points), Magic, and Magic Defense. Speed Spheres increase Agility, Evasion and Accuracy. Ability Spheres teach the characters new skills or abilites. Fortune Spheres enable the character to activate Luck nodes, yet those are the hardest to come by in red spheres.
Yellow Spheres - The Yellow Spheres are the rarest to come by. These enable a character to acquire abilites already learned by another character. Characters can learn several special abilies, skills, white magic, and black magic splls that have already have been learned by another character.
Black Spheres - These spheres are the most important spheres to acquire, what makes them so important is that they remove locks that block progress on the Sphere Grid. The appropriate level key sphere is required to open a certain lock. the high the level, the harder the key sphere is to come by. All of the characters will eventually run into a Level 3 and Level 4 locks in their area of the Sphere Grid.
Purple Spheres - These spheres can enable you to turn on an empty node into an attribute increase of some sort. The increase is higher than the typical attribute node. For instance, if you use an MP Sphere to fill and empty node, the node will increase a character's MP by 40 points rather than the usual 20. It is helpful to use MP and HP spheres on Magic users like Yuna and Lulu to make up for their general lack of HP nodes on their grids and to make spell casting easier. You might want to use Luck spheres for Rikku so that her Steal and Mug abilities are improved. Also, try to use them whenever you have two or more character that are near each other, so that more than one character can immediately benefit from the new node.
Blue Spheres - These spheres anable you to move a character's marker to another point on the Sphere Grid, even if the character does not have any Sphere Levels to expand. A Return Sphere lets the character return to any node that they have previously activated. A Friend Sphere lets a character move to any other character's location on the grid, and a Teleport Sphere lets a character move to any node activated by any other character.
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